What is the difference between frame and keyframe in flash
Below you'll see two animated text samples, the first with easing and the second without. To set the easing on a tween, select a tweened frame on the Timeline, and then use the Ease slider, on the Properties panel, like this:.
Since this is a subtle effect, I recommend that you crank it all the way up or down to really see it! Below, watch circles set with no ease, high ease, and low ease and compare how they travel. Each circle in the animation above starts at the same point, but is then dictated by a different easing setting.
The effect is subtle but noticeable. Here is the same red circle animation, but with onion skinning turned on we'll look at how to use onion skinning later.
You can see where the ball is moving quickly or slowly. Where the circle is clustered closely is a slower rate of animation speed, and where it is spread farther apart is a faster rate of speed.
When Flash was first introduced, shape tweening was one of its most unique features. While motion tweens are used exclusively on movie clips, shape tweens are exclusively used on shapes. Used properly, shape tweens can create visually interesting nonlinear animation effects. Unfortunately, they are often unpredictable and difficult to work with, so again, let's start with a very simple example We will use the same file with the animated movie clip you already created for the motion tween.
Add another layer and we'll work there. Did you notice that your new layer has the same number of frames as the old one? Create an oval shape on the first Keyframe of the new layer.
Do not convert your new circle to a symbol! You can only shape tween with raw shapes, not groups or movie clips but consider that you can create a shape tween with a raw shape inside a movie clip's Timeline. The new layer does not have the second Keyframe in the last frame, so you will need to add it yourself.
On the last frame, insert a Keyframe F6. With that Keyframe selected, delete the circle and draw a square with a fill of a different color but no line color in approximately the same place as the circle sits.
Again, do not convert it into a symbol. Then select a frame between the Keyframes of the circle and square, then add a shape tween using the Properties panel. You will see an arrow and a green tint appears over the frames between your shapes. Test your movie to see the animation. If it's correct, the circle will morph into a square, and slowly change colors.
In the first animation below, a square becomes a circle, the reverse of your experiment above. You'll also see two other shape tweens. Notice in each the Blend setting used which you can change in the Properties panel as well as the easing. Take care to maintain a persistent state for objects that are not intended to move. Cel animation is more difficult than tweening or morphing but may be necessary for specific details in your movie. Shape Tweens often look impressive to Flash newbies, but try to avoid sloppy tweens.
A sloppy shape tween may look interesting at first, but trust me, they indicate lack of skill to those who know the business.
Look at this file and notice the fractured and distinctly unclean morph. Unclean Morph. Morphs with a fractured quality don't look professional. Another problem with my example of shape tweening here is that the animation does not loop smoothly.
With short forms of animation like this, it is always better to have a smooth loop than a hard cut. Furthermore, the font has serifs those little points on the ends. Shape tweens work best with very simple shapes, so a font like Arial Black would be a better choice than Times New Roman. Opening my file shape2. The oval is a solid shape until the tween begins. At that point I have a new Keyframe wherein the oval has been cut into four pieces, one for each of the letters.
Two holes have been cut in the first piece to allow for the "B" and one hole has been cut in the last piece for the "e. The lesson here? Trying to morph between objects that will require going from one shape to several, or from a solid object to an object with holes cut in it, will shatter shape tweens.
One of the most baffling things to new Flashers is how to use Keyframes to keep an object persistent unchanging on the Stage. This will require some work on your part to modify the motion tween example. Let's have our MC on Layer 1 fade in, appear onstage for a while be persistent , then fade out. To start, you will need to change your motion tween into a fade-in if it is not already. Now, since you want to keep the MC visible onstage, you need to add frames to its layer. To do this, click on the second Keyframe and hit F5 times.
Next, click on the last frame that's been added and hit F6, which will add a Keyframe and copy the MC into the same position as in the last Keyframe see, I told you this would come in handy. Now, to add the fade-out, click on the third Keyframe the one you just added , and hit F5 enough to add about frames—then, click on the last frame that you just added, and hit F6 to add the fourth and final Keyframe.
Now, to complete your fade-out, select the MC in the last Keyframe, and set its Alpha to 0. Finally, go to the Properties panel and select Motion in the Tween menu, and test your animation—you should see your MC fade in, remain in position for a while, and then fade out. What you've done here is create three stages to your animation. The first is the fade in, the second is when the MC doesn't do anything except sit there, and the third is the fade out.
What you should remember is this: Two identical Keyframes will keep an MC persistent in its position onstage during that period. Animation is all about movement, but there are times when no movement is required! The third and final type of motion graphic possible with Flash is called frame animation , based on traditional cel animation in which a series of still images are created and replayed to create the illusion of motion.
To animate in this fashion you must create each frame of the animation "by hand," instead of letting Flash tween it for you. This was the technique used to draw the tower-climbing monster in the animated cityscape. The nature-nurture question asks whether. Poetry 22 cards. What is figurative language.
Why do poets use sound effects. What is the difference between a poetic line and a sentence. How is a simile different from other types of figurative language. Economics 23 cards. What is a sporophyte. What are examples of Prokaryotes. Explain why elasticity of demand is such an important concept to marketers who sell a commodity product.
What is differences between side effect and adverse effect. More answers. Write the difference between the frame and the keyframe.
Q: What is the difference between a frame and a key frame in flash? Write your answer Related questions. What is the difference between stop frame animation and key frame animation? Difference between public key and private key cryptography? What is the key difference between a protosun and a sun?
What is the difference between a key and a legend? What is the difference between secret key cryptography and symmetric key cryptography?
What is the differences between the delete key and the backspace key? What is the difference between a keyboard and a keytar? What is the key difference between a diskette and a hard drive? Difference between symmetric and public key cryptography? What is difference between the key board and key pad? What is the difference between a key deer and a deer? What is the difference between a dichotomous key and a taxonomic key? What is the key difference between a liquid and a gas?
What is a key difference between a liquid and a gas? What is the key difference between a gas and liquid? On a timeline you have frames and keyframes. A frame is simply an intermediary between keyframes, there is no change in the amount of objects on the stage during a normal frame. Keyframes are major changes in the state of the stage.
Keyframes are marked by small squares with a black dot in them. Blank keyframes are marked by a square with an empty dot. You can insert a frame with F5, a blank keyframe with F7, and a non-blank keyframe with F6. You can also insert frames and keyframes from the contextual menu, which can be accessed by right-clicking on the timeline.
0コメント